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Text File  |  1999-02-24  |  26.8 KB  |  633 lines

  1. // ===========================================================================
  2. // Dam Script File
  3. // ===========================================================================
  4. //
  5.  
  6. precache:
  7. // jc sounds
  8. cachesound "dialog/dam/jc/mutchem.wav"
  9. cachesound "dialog/dam/jc/canist.wav"
  10. //cachesound "dialog/dam/jc/goons.wav"
  11. cachesound "dialog/dam/jc/sewer.wav"
  12. cachesound "dialog/dam/jc/tram2.wav"
  13. cachesound "dialog/dam/jc/snipers.wav"
  14. cachesound "dialog/dam/jc/4min.wav"
  15. cachesound "dialog/dam/jc/3min.wav"
  16. cachesound "dialog/dam/jc/2min.wav"
  17. cachesound "dialog/dam/jc/1min.wav"
  18. cachesound "dialog/dam/jc/30sec.wav"
  19. cachesound "dialog/dam/jc/10sec.wav"
  20. cachesound "dialog/dam/jc/5sec.wav"
  21. //cachesound "dialog/dam/jc/tram.wav"
  22. cachesound "dialog/dam/jc/topside.wav"
  23. cachesound "dialog/dam/jc/copter.wav"
  24. //cachesound "dialog/dam/jc/blew.wav"
  25. //cachesound "dialog/dam/jc/cover.wav"
  26. //cachesound "dialog/dam/jc/china.wav"
  27. //cachesound "dialog/dam/jc/shutgen.wav"
  28. //cachesound "dialog/dam/jc/gates.wav"
  29. //cachesound "dialog/dam/jc/bozos.wav"
  30. //cachesound "dialog/dam/jc/cantdo.wav"
  31. //cachesound "dialog/dam/jc/combine.wav"
  32. //cachesound "dialog/dam/jc/madness.wav"
  33. //cachesound "dialog/dam/jc/oblivion.wav"
  34. //cachesound "dialog/dam/jc/ctrlcnt.wav"
  35. cachesound "dialog/dam/jc/jump.wav"
  36. //cachesound "dialog/dam/jc/lkout.wav"
  37. //cachesound "dialog/dam/jc/flush.wav"
  38. //cachesound "dialog/dam/jc/lckcomp.wav"
  39. //cachesound "dialog/dam/jc/nuts.wav"
  40. //cachesound "dialog/dam/jc/fldfree.wav"
  41. //cachesound "dialog/dam/jc/ctrctr.wav"
  42. //cachesound "dialog/dam/jc/centcomp.wav"
  43. //cachesound "dialog/dam/jc/tellyou.wav"
  44. //cachesound "dialog/dam/jc/screw.wav"
  45. //cachesound "dialog/dam/jc/mixseq.wav"
  46. cachesound "dialog/dam/jc/late.wav"
  47. cachesound "dialog/dam/jc/poison.wav"
  48. cachesound "dialog/dam/jc/sintek.wav"
  49. //cachesound "dialog/dam/jc/deton.wav"
  50. //cachesound "dialog/dam/jc/close2.wav"
  51. //cachesound "dialog/dam/jc/danger2.wav"
  52. // blade sounds
  53. cachesound "dialog/dam/blade/notprob.wav"
  54. //cachesound "dialog/dam/blade/workin.wav"
  55. cachesound "dialog/dam/blade/rundown.wav"
  56. cachesound "dialog/dam/blade/outord.wav"
  57. cachesound "dialog/dam/blade/firepow.wav"
  58. //cachesound "dialog/dam/blade/gnn2.wav"
  59. //cachesound "dialog/dam/blade/psn3.wav"
  60. //cachesound "dialog/dam/blade/lyt2.wav"
  61. //cachesound "dialog/dam/blade/srprs1.wav"
  62. //cachesound "dialog/dam/blade/wworks.wav"
  63. cachesound "dialog/dam/blade/tramlock.wav"
  64. cachesound "dialog/dam/blade/turbine.wav"
  65. //cachesound "dialog/dam/blade/hell.wav"
  66. //cachesound "dialog/dam/blade/whtgn1.wav"
  67. //cachesound "dialog/dam/blade/tfr2.wav"
  68. //cachesound "dialog/dam/blade/workon.wav"
  69. cachesound "dialog/dam/blade/shit.wav"
  70. //cachesound "dialog/dam/blade/rigged.wav"
  71. //cachesound "dialog/dam/blade/finger.wav"
  72. //cachesound "dialog/dam/blade/codes1.wav"
  73. // tech sounds
  74. //cachesound "dialog/dam/tech/resdwn.wav"
  75. //cachesound "dialog/dam/tech/hydrodwn.wav"
  76. //cachesound "dialog/dam/tech/gate12.wav"
  77. //cachesound "dialog/dam/tech/genout.wav"
  78. //cachesound "dialog/dam/tech/gate7.wav"
  79. //cachesound "dialog/dam/tech/touch.wav"
  80. //cachesound "dialog/dam/tech/maxcap.wav"
  81. //cachesound "dialog/dam/tech/gate458.wav"
  82. //cachesound "dialog/dam/tech/maintfix.wav"
  83. //cachesound "dialog/dam/tech/report.wav"
  84. //cachesound "dialog/dam/tech/emerg.wav"
  85. //cachesound "dialog/dam/tech/ohgod.wav"
  86. //cachesound "dialog/dam/tech/screwed.wav"
  87. //cachesound "dialog/dam/tech/tellno.wav"
  88. //cachesound "dialog/dam/tech/family.wav"
  89. //cachesound "dialog/dam/tech/shootme.wav"
  90. //cachesound "dialog/dam/tech/chief.wav"
  91. //cachesound "dialog/dam/tech/wuss.wav"
  92. //cachesound "dialog/dam/tech/great.wav"
  93. //cachesound "dialog/dam/tech/378.wav"
  94. //cachesound "dialog/dam/tech/killhim.wav"
  95. //cachesound "dialog/dam/tech/traritr.wav"
  96. //cachesound "dialog/dam/tech/shutup.wav"
  97. // guard sounds
  98. //cachesound "dialog/dam/guard/whatgo.wav"
  99. //cachesound "dialog/dam/guard/stophim.wav"
  100. //cachesound "dialog/dam/guard/getcomp.wav"
  101. //cachesound "dialog/dam/guard/flank.wav"
  102. //cachesound "dialog/dam/guard/cutoff.wav"
  103. //cachesound "dialog/dam/guard/escape.wav"
  104. //cachesound "dialog/dam/guard/hatewait.wav"
  105. //cachesound "dialog/dam/guard/callctrl.wav"
  106. //cachesound "dialog/dam/guard/whereyou.wav"
  107. end
  108.  
  109. // ***************************************************************************
  110. // Start Dialog Threads
  111. // ***************************************************************************
  112.  
  113. // ------------------------------------------
  114. // New last minute stuff
  115. // ------------------------------------------
  116. blade_jc_mutchem:
  117.   //JC says "Blade, those SinTEK containers have to be what they are shipping the mutagen chemicals in."
  118.   //JC says "You've gotta take out as many of those canisters as you can!"
  119.   //Bitch says "Not a problem JC!"
  120.   dialog "i_jc" "Blade, those SinTEK containers have to be what they are shipping the mutagen chemicals in." "dialog/dam/jc/mutchem.wav" 
  121.   waitForSound "dialog/dam/jc/mutchem.wav" 
  122.   dialog "i_jc" "You've gotta take out as many of those canisters as you can!" "dialog/dam/jc/canist.wav"
  123.   waitForSound "dialog/dam/jc/canist.wav" 
  124.   dialog "i_blade" "Not a problem JC!" "dialog/dam/blade/notprob.wav"
  125. end
  126.  
  127. blade_jc_goons:
  128.    //JC says "Blade! you gotta move, Whatever those goons are doing at the waterworks they are doing RIGHT NOW!"
  129.    //Blade says "I'm workin on it JC!"
  130.   dialog "i_jc" "Blade! you gotta move, Whatever those goons are doing at the waterworks they are doing RIGHT NOW!" "dialog/dam/jc/goons.wav" 
  131.   waitForSound "dialog/dam/jc/goons.wav" 
  132.   dialog "i_blade" "I'm workin on it JC!" "dialog/dam/blade/workin.wav"
  133. end
  134.  
  135. jc_sewer_back:
  136.    //JC says "Hey Blade, you just came from the sewers, no need to go back!"
  137.   dialog "i_jc" "Hey Blade, you just came from the sewers, no need to go back!" "dialog/dam/jc/sewer.wav" 
  138. end
  139.  
  140. jc_blade_rundown:
  141.   //Blade "JC, Give me a rundown of the layout of this place and what I need to get done here!"
  142.   //JC "I'm looking into the Freeport Database now...Your going to need to get to the tram on the other side of the dam as soon as possible, that will take you directly to the waterworks."
  143.   dialog "i_blade" "JC, Give me a rundown of the layout of this place and what I need to get done here!" "dialog/dam/blade/rundown.wav"
  144.   waitForSound "dialog/dam/blade/rundown.wav" 
  145.   dialog "i_jc" "I'm looking into the Freeport Database now...Your going to need to get to the tram on the other side of the dam as soon as possible, that will take you directly to the waterworks." "dialog/dam/jc/tram2.wav" 
  146. end
  147.  
  148. jc_snipers:
  149.   //JC "Look out for the snipers blade!"
  150.    dialog "i_jc" "Look out for the snipers blade!" "dialog/dam/jc/snipers.wav" 
  151. end
  152.  
  153. blade_elevator:
  154.  //Blade "Hmmm, this elevator is out of order..."
  155.   dialog "i_blade" "Hmmm, this elevator is out of order..." "dialog/dam/blade/outord.wav"
  156. end
  157.  
  158. jc_4min:
  159.   // JC: "We are in a big hurry Blade! Its only going to be about 4 minutes before the chemicals make it through the system and are on their way to freeport!"
  160.    dialog "i_jc" "We are in a big hurry Blade! Its only going to be about 4 minutes before the chemicals make it through the system and are on their way to freeport!" "dialog/dam/jc/4min.wav" 
  161. end
  162.  
  163. jc_threemins:
  164.   // JC: "Three Minutes left blade!"
  165.    dialog "i_jc" "Three Minutes left blade!" "dialog/dam/jc/3min.wav" 
  166. end
  167.  
  168. jc_twomins:
  169.   // JC: "Only two minutes left!"
  170.    dialog "i_jc" "Only two minutes left!" "dialog/dam/jc/2min.wav" 
  171. end
  172.  
  173. jc_onemin:
  174.   // JC: "Down to a minute man, hurry up!"
  175.    dialog "i_jc" "Down to a minute man, hurry up!" "dialog/dam/jc/1min.wav" 
  176. end
  177.  
  178. jc_30secs:
  179.   // JC: "Thirty Seconds!"
  180.    dialog "i_jc" "Thirty Seconds!" "dialog/dam/jc/30sec.wav" 
  181. end
  182.  
  183. jc_10secs:
  184.   // JC: "TEN Seconds!"
  185.    dialog "i_jc" "TEN Seconds!" "dialog/dam/jc/10sec.wav" 
  186. end
  187.  
  188. jc_5secs:
  189.   // JC: "FIVE Seconds!"
  190.    dialog "i_jc" "FIVE Seconds!" "dialog/dam/jc/5sec.wav" 
  191. end
  192.  
  193. blade_firepower:
  194.   // Blade: "Ahh, now here's some firepower!"
  195.   dialog "i_blade" "Ahh, now here's some firepower!" "dialog/dam/blade/firepow.wav"
  196. end
  197.  
  198. // ------------------------------------------
  199. // Blade Dialog
  200. // ------------------------------------------
  201. blade_whats_going_on:
  202.   //Blade says "JC, what's going on around here?"
  203.   dialog "i_blade" "JC, what's going on around here?" "dialog/dam/blade/gnn2.wav"
  204.   //waitForSound "dialog/dam/blade/gnn2.wav" .2
  205. end
  206.  
  207. blade_poison_water_supply:
  208.   //Blade says "JC, are these nuts actually going to poison the water supply?"
  209.   dialog "i_blade" "JC, are these nuts actually going to poison the water supply?" "dialog/dam/blade/psn3.wav"
  210.   //waitForSound "dialog/dam/blade/psn3.wav" .2
  211. end
  212.  
  213. blade_layout_info:
  214.   //Blade says "JC, can you give me any info on the layout of this place?"
  215.   dialog "i_blade" "JC, can you give me any info on the layout of this place?" "dialog/dam/blade/lyt2.wav"
  216.   //waitForSound "dialog/dam/blade/lyt2.wav" .2
  217. end
  218.  
  219. blade_surprise:
  220.   //Blade says "Surprise!" as he ambushes guards
  221.   dialog "i_blade" "Surprise!" "dialog/dam/blade/srprs1.wav"
  222.   //waitForSound "dialog/dam/blade/srprs1.wav" .2
  223. end
  224.  
  225. blade_moved_chemicals:
  226.   // Blade says "Damnit, it looks like they have moved all the chemicals straight to the waterworks facility." - JC says "Ok, You need to find the dam's tram system, that will take you directly to the waterworks." 
  227.   dialog "i_blade" "Damnit, it looks like they have moved all the chemicals straight to the waterworks facility." "dialog/dam/blade/wworks.wav"
  228.   waitForSound "dialog/dam/blade/wworks.wav" .1
  229.   dialog "i_jc" "Ok, You need to find the dam's tram system, that will take you directly to the waterworks." "dialog/dam/jc/tram.wav"
  230.   waitForSound "dialog/dam/jc/tram.wav" .1
  231. end
  232.  
  233. blade_tram_locked:
  234.   //Blade says "The tram is locked out JC, is there anything you can do?" - JC says "Not from here!  You need to get to the security room in dam topside and re-enable the tram."
  235.   dialog "i_blade" "The tram is locked out JC, is there anything you can do?" "dialog/dam/blade/tramlock.wav"
  236.   waitForSound "dialog/dam/blade/tramlock.wav" .1
  237.   dialog "i_jc" "Not from here!  You need to get to the security room in dam topside and re-enable the tram." "dialog/dam/jc/topside.wav"
  238.   waitForSound "dialog/dam/jc/topside.wav" .1
  239. end
  240.  
  241. blade_shut_down:
  242.   // Blade says "There, the turbines are shut down, that should stop the chemicals" - JC says "Good job boss, now get topside, the chopper is on its way." - 
  243.   dialog "i_blade" "There, the turbines are shut down, that should stop the chemicals." "dialog/dam/blade/turbine.wav"
  244.   waitForSound "dialog/dam/blade/turbine.wav" .1
  245.   dialog "i_jc" "Good job boss, now get topside, the chopper is on its way." "dialog/dam/jc/copter.wav"
  246.   waitForSound "dialog/dam/jc/copter.wav" .1
  247. end
  248.  
  249. blade_wth:
  250.   // Blade says "What the hell !" - JC says "Blade! They blew the dam! Get out of there!" - 
  251.   dialog "i_blade" "What the hell !" "dialog/dam/blade/hell.wav"
  252.   waitForSound "dialog/dam/blade/hell.wav" .1
  253.   dialog "i_jc" "Blade! They blew the dam! Get out of there!" "dialog/dam/jc/blew.wav"
  254.   //waitForSound "dialog/dam/jc/blew.wav" .1
  255. end
  256.  
  257. // ------------------------------------------
  258. // JC Dialog
  259. // ------------------------------------------
  260. jc_find_cover:
  261.   //JC says "Blade, find cover!"
  262.   dialog "i_jc" "Blade, find cover" "dialog/dam/jc/cover.wav"
  263.   //waitForSound "dialog/dam/jc/cover.wav" .2
  264. end
  265.  
  266. jc_bull_in_china_shop:
  267.   //JC says "Blade, you're like a bull in a China shop."
  268.   dialog "i_jc" "Blade, you're like a bull in a China shop." "dialog/dam/jc/china.wav"
  269.   //waitForSound "dialog/dam/jc/china.wav" .2
  270. end
  271.  
  272. jc_shut_down_generators:
  273.   //JC says "We need to shut down the generators."
  274.   dialog "i_jc" "We need to shut down the generators." "dialog/dam/jc/shutgen.wav"
  275.   //waitForSound "dialog/dam/jc/shutgen.wav" .2
  276. end
  277.  
  278. jc_close_flow_control:
  279.   //JC says "Close off the flow control gates."
  280.   dialog "i_jc" "Close off the flow control gates." "dialog/dam/jc/gates.wav"
  281.   //waitForSound "dialog/dam/jc/gates.wav" .2
  282. end
  283.  
  284. jc_what_bozos_up_to:
  285.   //JC says "What are these bozo's up to?"
  286.   dialog "i_jc" "What are these bozo's up to?" "dialog/dam/jc/bozos.wav"
  287.   //waitForSound "dialog/dam/jc/bozos.wav" .2
  288. end
  289.  
  290. jc_cant_be_doing_this:
  291.   //JC says "They CAN'T be doing this can they?"
  292.   dialog "i_jc" "They CAN'T be doing this can they?" "dialog/dam/jc/cantdo.wav"
  293.   //waitForSound "dialog/dam/jc/cantdo.wav" .2
  294. end
  295.  
  296. jc_dont_let_them_combine:
  297.   //JC says "Don't let them combine those chemicals with the water supply."
  298.   dialog "i_jc" "Don't let them combine those chemicals with the water supply." "dialog/dam/jc/combine.wav"
  299.   //waitForSound "dialog/dam/jc/combine.wav" .2
  300. end
  301.  
  302. jc_stop_this_madness:
  303.   //JC says "We've got to stop this madness."
  304.   dialog "i_jc" "We've got to stop this madness." "dialog/dam/jc/madness.wav"
  305.   //waitForSound "dialog/dam/jc/madness.wav" .2
  306. end
  307.  
  308. jc_blow_to_oblivion:
  309.   //JC says "Blow these bastards into oblivion."
  310.   dialog "i_jc" "Blow these bastards into oblivion." "dialog/dam/jc/oblivion.wav"
  311.   //waitForSound "dialog/dam/jc/oblivion.wav" .2
  312. end
  313.  
  314. jc_find_control_center:
  315.   //JC says "Find the Control Center."
  316.   dialog "i_jc" "Find the Control Center." "dialog/dam/jc/ctrlcnt.wav"
  317.   //waitForSound "dialog/dam/jc/ctrlcnt.wav" .2
  318. end
  319.  
  320. jc_dont_jump:
  321.   //JC says "DON'T JUMP!"
  322.   dialog "i_jc" "DON'T JUMP!" "dialog/dam/jc/jump.wav"
  323.   //waitForSound "dialog/dam/jc/jump.wav" .2
  324. end
  325.  
  326. jc_look_out:
  327.   //JC says "LOOK OUT!"
  328.   dialog "i_jc" "LOOK OUT!" "dialog/dam/jc/lkout.wav"
  329.   //waitForSound "dialog/dam/jc/lkout.wav" .2
  330. end
  331.  
  332. jc_flush_flunkies:
  333.   //JC says "Flush these flunkies."
  334.   dialog "i_jc" "Flush these flunkies." "dialog/dam/jc/flush.wav"
  335.   //waitForSound "dialog/dam/jc/flush.wav" .2
  336. end
  337.  
  338. jc_lock_computer:
  339.   //JC says "Lock down that computer."
  340.   dialog "i_jc" "Lock down that computer." "dialog/dam/jc/lckcomp.wav"
  341.   //waitForSound "dialog/dam/jc/lckcomp.wav" .2
  342. end
  343.  
  344. jc_guys_are_nuts:
  345.   //JC says "These guys are NUTS!"
  346.   dialog "i_jc" "These guys are NUTS!" "dialog/dam/jc/nuts.wav"
  347.   //waitForSound "dialog/dam/jc/nuts.wav" .2
  348. end
  349.  
  350. jc_flood_all_freeport:
  351.   //Blade says "What's going on here?" JC says "Looks like their going to flood all of Freeport with that stuff!" Blade:"These maniacs have really gone too far!"
  352.   dialog "i_blade" "What's going on here?" "dialog/dam/blade/whtgn1.wav"
  353.   waitForSound "dialog/dam/blade/whtgn1.wav" .2
  354.   dialog "i_jc" "Looks like their going to flood all of Freeport with that stuff!" "dialog/dam/jc/fldfree.wav"
  355.   waitForSound "dialog/dam/jc/fldfree.wav" .2
  356.   dialog "i_blade" "These maniacs have really gone too far!" "dialog/dam/blade/tfr2.wav"
  357.   //waitForSound "dialog/dam/blade/tfr2.wav" .2
  358. end
  359.  
  360. jc_three_flights_down:
  361.   //JC says "The Control Center is three flights down."
  362.   dialog "i_jc" "The Control Center is three flights down." "dialog/dam/jc/ctrctr.wav"
  363.   //waitForSound "dialog/dam/jc/ctrctr.wav" .2
  364. end
  365.  
  366. jc_computer_controls_floodgates:
  367.   // JC says "The central computer controls the floodgates."
  368.   dialog "i_jc" "The central computer controls the floodgates." "dialog/dam/jc/centcomp.wav"
  369.   //waitForSound "dialog/dam/jc/centcomp.wav" .2
  370. end
  371.  
  372. jc_turbines_back_on:
  373.   // JC says "Uh, Bladeà I hate to tell you this, but the turbines are back on again.  You didn't leave anyone alive in thereà you did, didn't you.  Sheesh Blade, finish the job!"
  374.   dialog "i_jc" "Uh, Bladeà I hate to tell you this, but the turbines are back on again.  You didn't leave anyone alive in thereà you did, didn't you.  Sheesh Blade, finish the job!" "dialog/dam/jc/tellyou.wav"
  375.   //waitForSound "dialog/dam/jc/tellyou.wav" .2
  376. end
  377.  
  378. jc_spending_too_much_time:
  379.   // JC says "Blade, your spending too much time screwing around here! You've got to get to the waterworks before its too late." - 
  380.   dialog "i_jc" "Blade, your spending too much time screwing around here! You've got to get to the waterworks before its too late." "dialog/dam/jc/screw.wav"
  381.   //waitForSound "dialog/dam/jc/screw.wav" .1
  382. end
  383.  
  384. jc_go_to_waterworks:
  385.   // JC says "Blade, youve gotta get to the waterworks! They're starting the mixing sequences as we speak!"! - Blade says "I'm workin on it JC!" - 
  386.   dialog "i_jc" "Blade, youve gotta get to the waterworks! They're starting the mixing sequences as we speak!" "dialog/dam/jc/mixseq.wav"
  387.   waitForSound "dialog/dam/jc/mixseq.wav" .1
  388.   dialog "i_blade" "I'm workin on it JC!" "dialog/dam/blade/workon.wav"
  389.   //waitForSound "dialog/dam/blade/workon.wav" .1
  390. end
  391.  
  392. jc_too_late:
  393.   // JC says "Blade, you're too late. The chemicals have already been mixed!" - Blade says "Shit!" - 
  394.   dialog "i_jc" "Blade, you're too late. The chemicals have already been mixed!" "dialog/dam/jc/late.wav"
  395.   waitForSound "dialog/dam/jc/late.wav" .1
  396.   dialog "i_blade" "Shit!" "dialog/dam/blade/shit.wav"
  397.   //waitForSound "dialog/dam/blade/shit.wav" .1
  398. end
  399.  
  400. jc_get_system_offline:
  401.   // JC says "We need to get those main systems offline before the system circulates the poisoned water into the Freeport water supply!" - 
  402.   dialog "i_jc" "We need to get those main systems offline before the system circulates the poisoned water into the Freeport water supply!" "dialog/dam/jc/poison.wav"
  403.   waitForSound "dialog/dam/jc/poison.wav" .1
  404. end
  405.  
  406. jc_bird_in_air:
  407.   // JC says "BIRD IN THE AIR! I'm picking up a SinTEK helicopter heading toward your location.  Watch your back!" 
  408.   dialog "i_jc" "BIRD IN THE AIR! I'm picking up a SinTEK helicopter heading toward your location.  Watch your back!" "dialog/dam/jc/sintek.wav"
  409.   //waitForSound "dialog/dam/jc/sintek.wav" .1
  410. end
  411.  
  412. blade_rigged_to_blow:
  413.   // - Blade says "Holy shit JC, this place is rigged to blow!" - JC says "Disarm those detonators!" -
  414.   dialog "i_blade" "Holy shit JC, this place is rigged to blow!" "dialog/dam/blade/rigged.wav"
  415.   waitForSound "dialog/dam/blade/rigged.wav" .1
  416.   dialog "i_jc" "Disarm those detonators!" "dialog/dam/jc/deton.wav"
  417.   //waitForSound "dialog/dam/jc/deton.wav" .1
  418. end
  419.  
  420. jc_was_close:
  421.   // JC says "Wow, that was close!" - 
  422.   dialog "i_jc" "Wow, that was close!" "dialog/dam/jc/close2.wav"
  423.   //waitForSound "dialog/dam/jc/close2.wav" .1
  424. end
  425.  
  426. jc_looks_dangerous:
  427.   // JC says "Oh wow that looks dangerous, be careful boss." 
  428.   dialog "i_jc" "Oh wow that looks dangerous, be careful boss." "dialog/dam/jc/danger2.wav"
  429.   //waitForSound "dialog/dam/jc/danger2.wav" .1
  430. end
  431.  
  432. blade_sintek_fingers:
  433.   //- Blade says "Man, SinTEK's got it's fingers into everything!" - 
  434.   dialog "i_blade" "Man, SinTEK's got it's fingers into everything!" "dialog/dam/blade/finger.wav"
  435.   //waitForSound "dialog/dam/blade/finger.wav" .1
  436. end
  437.  
  438. // ------------------------------------------
  439. // Tech Dialog
  440. // ------------------------------------------
  441. tech_reservoir_down:
  442.   local.tech string parm.tech
  443.   //tech says "Reservoir levels are down 10%"
  444.   local.tech playsound "dialog/dam/tech/resdwn.wav"
  445. end
  446.  
  447. tech_hydro_offline:
  448.   local.tech string parm.tech
  449.   //tech says "Hydroelectric generators are offline"
  450.   local.tech playsound "dialog/dam/tech/hydrodwn.wav"
  451. end
  452.  
  453. tech_gate_12_flow:
  454.   local.tech string parm.tech
  455.   //tech says "Gate 12 flow is at 2800 cubic feet per second"
  456.   local.tech playsound "dialog/dam/tech/gate12.wav"
  457. end
  458.  
  459. tech_gen_out_2500:
  460.   local.tech string parm.tech
  461.   //tech says "Generator output is at 2500 horsepower"
  462.   local.tech playsound "dialog/dam/tech/genout.wav"
  463. end
  464.  
  465. tech_gravity_ougate_7:
  466.   local.tech string parm.tech
  467.   //tech says "Check the gravity action flow on gate 7!"
  468.   local.tech playsound "dialog/dam/tech/gate7.wav"
  469. end
  470.  
  471. tech_dont_touch_that:
  472.   local.tech string parm.tech
  473.   //tech says "DON'T TOUCH THAT!"
  474.   local.tech playsound "dialog/dam/tech/touch.wav"
  475. end
  476.  
  477. tech_max_capacity:
  478.   local.tech string parm.tech
  479.   //tech says "Flow control at maximum capacity"
  480.   local.tech playsound "dialog/dam/tech/maxcap.wav"
  481. end
  482.  
  483. tech_shutdown_gates_458:
  484.   local.tech string parm.tech
  485.   //tech says "Shutdown flow gates 4, 5, and 8"
  486.   local.tech playsound "dialog/dam/tech/gate458.wav"
  487. end
  488.  
  489. tech_maint_fix:
  490.   local.tech string parm.tech
  491.   //tech says "Maintenance had better fix that generator soon or heads will roll."
  492.   local.tech playsound "dialog/dam/tech/maintfix.wav"
  493. end
  494.  
  495. tech_report_you_wanted:
  496.   local.tech string parm.tech
  497.   //tech says "Here's that report you wanted, sir!"
  498.   local.tech playsound "dialog/dam/tech/report.wav"
  499. end
  500.  
  501. tech_emergency_shutdown:
  502.   local.tech string parm.tech
  503.   //tech says "Initiating emergency shutdown!"
  504.   local.tech playsound "dialog/dam/tech/emerg.wav"
  505. end
  506.  
  507. tech_code_puzzle:
  508.   local.tech1 string parm.tech1
  509.   local.tech2 string parm.tech2
  510.   local.tech3 string parm.tech3
  511.   //tech1 says "Oh my god Oh my god Oh my god!" tech2:"Now we're screwed!" tech3:"Tell him nothing!" tech1:"Please misterà  I've got a familyà don't shoot meà shoot him!" tech2:"Whaà shoot me?!  No way!  Shoot him! He's got the codes anyway!" tech3:"Tell him nothing!" blade:"Codes, huhà quit peeing yer pants and tell me what you know." tech1:"Yeah, yeah whatever you need, chief!" tech2:"What a wuss." tech3:"Oh greatà" tech1:"The current code is 378, just don't hurt me!!" tech2:"Yeah, don't hurt himà just kill him!" tech3:"Traitor!"
  512.   local.tech1 dialog "i_tech1" "Oh my god Oh my god Oh my god!" "dialog/dam/tech/ohgod.wav"
  513.   waitForSound "dialog/dam/tech/ohgod.wav" .2
  514.   local.tech2 dialog "i_tech2" "Now we're screwed!" "dialog/dam/tech/screwed.wav"
  515.   waitForSound "dialog/dam/tech/screwed.wav" .2
  516.   local.tech3 dialog "i_tech3" "Tell him nothing!" "dialog/dam/tech/tellno.wav"
  517.   waitForSound "dialog/dam/tech/tellno.wav" .2
  518.   local.tech1 dialog "i_tech1" "Please misterà  I've got a familyà don't shoot meà shoot him!" "dialog/dam/tech/family.wav"
  519.   waitForSound "dialog/dam/tech/family.wav" .2
  520.   local.tech2 dialog "i_tech2" "Whaà shoot me?!  No way!  Shoot him! He's got the codes anyway!" "dialog/dam/tech/shootme.wav"
  521.   waitForSound "dialog/dam/tech/shootme.wav" .2
  522.   local.tech3 dialog "i_tech3" "Tell him nothing!" "dialog/dam/tech/tellno.wav"
  523.   waitForSound "dialog/dam/tech/tellno.wav" .2
  524.   dialog "i_blade" "Codes, huhà quit peeing yer pants and tell me what you know." "dialog/dam/blade/codes1.wav"
  525.   waitForSound "dialog/dam/blade/codes1.wav" .2
  526.   local.tech1 dialog "i_tech1" "Yeah, yeah whatever you need, chief!" "dialog/dam/tech/chief.wav"
  527.   waitForSound "dialog/dam/tech/chief.wav" .2
  528.   local.tech2 dialog "i_tech2" "What a wuss." "dialog/dam/tech/wuss.wav"
  529.   waitForSound "dialog/dam/tech/wuss.wav" .2
  530.   local.tech3 dialog "i_tech3" "Oh greatà" "dialog/dam/tech/great.wav"
  531.   waitForSound "dialog/dam/tech/great.wav" .2
  532.   local.tech1 dialog "i_tech1" "The current code is 378, just don't hurt me!!" "dialog/dam/tech/378.wav"
  533.   waitForSound "dialog/dam/tech/378.wav" .2
  534.   local.tech2 dialog "i_tech2" "Yeah, don't hurt himà just kill him!" "dialog/dam/tech/killhim.wav"
  535.   waitForSound "dialog/dam/tech/wuskillhim.wav" .2
  536.   local.tech3 dialog "i_tech3" "Traitor!" "dialog/dam/tech/traritr.wav"
  537.   //waitForSound "dialog/dam/tech/traritr.wav" .2
  538. end
  539.  
  540. tech_code_puzzle2:
  541.   local.tech1 string parm.tech1
  542.   local.tech2 string parm.tech2
  543.   local.tech3 string parm.tech3
  544.   // Tech1 says "Oh my god Oh my god Oh my god!" - Tech2 says "Now we're screwed!" - Tech3 says "Tell him nothing!" - Tech1 says "Please mister...  I've got a family... don't shoot me... shoot him!" - Tech2 says "Wha... shoot me?!  No way!  Shoot him! He's got the codes anyway!" - Tech3 says "Shut up, Bob!" - Blade says "Codes, huh... quit peeing yer pants and tell me what you know." - Tech1 says "Yeah, yeah whatever you need, chief!" - Tech2 says "What a wuss" - Tech3 says "Oh great..." - Tech1 says "The current code is 378, just don't hurt me!!" - Tech2 says "Yeah, don't hurt him... just kill him!" - Tech3 says "Traitor!" - 
  545.   dialog "i_tech1" "Oh my god Oh my god Oh my god!" "dialog/dam/tech/ohgod.wav"
  546.   waitForSound "dialog/dam/tech/ohgod.wav" .1
  547.   dialog "i_tech2" "Now we're screwed!" "dialog/dam/tech/screwed.wav"
  548.   waitForSound "dialog/dam/tech/screwed.wav" .1
  549.   dialog "i_tech3" "Tell him nothing!" "dialog/dam/tech/tellno.wav"
  550.   waitForSound "dialog/dam/tech/tellno.wav" .1
  551.   dialog "i_tech1" "Please mister...  I've got a family... don't shoot me... shoot him!" "dialog/dam/tech/family.wav"
  552.   waitForSound "dialog/dam/tech/family.wav" .1
  553.   dialog "i_tech2" "Wha... shoot me?!  No way!  Shoot him! He's got the codes anyway!" "dialog/dam/tech/shootme.wav"
  554.   waitForSound "dialog/dam/tech/shootme.wav" .1
  555.   dialog "i_tech3" "Shut up, Bob!" "dialog/dam/tech/shutup.wav"
  556.   waitForSound "dialog/dam/tech/shutup.wav" .1
  557.   dialog "i_blade" "Codes, huh... quit peeing yer pants and tell me what you know." "dialog/dam/blade/codes1.wav"
  558.   waitForSound "dialog/dam/blade/codes1.wav" .1
  559.   dialog "i_tech1" "Yeah, yeah whatever you need, chief!" "dialog/dam/tech/chief.wav"
  560.   waitForSound "dialog/dam/tech/chief.wav" .1
  561.   dialog "i_tech2" "What a wuss" "dialog/dam/tech/wuss.wav"
  562.   waitForSound "dialog/dam/tech/wuss.wav" .1
  563.   dialog "i_tech3" "Oh great..." "dialog/dam/tech/great.wav"
  564.   waitForSound "dialog/dam/tech/great.wav" .1
  565.   dialog "i_tech1" "The current code is 378, just don't hurt me!!" "dialog/dam/tech/378.wav"
  566.   waitForSound "dialog/dam/tech/378.wav" .1
  567.   dialog "i_tech2" "Yeah, don't hurt him... just kill him!" "dialog/dam/tech/killhim.wav"
  568.   waitForSound "dialog/dam/tech/killhim.wav" .1
  569.   dialog "i_tech3" "Traitor!" "dialog/dam/tech/traritr.wav"
  570.   waitForSound "dialog/dam/tech/traritr.wav" .1
  571. end
  572.  
  573. // ------------------------------------------
  574. // Guard Dialog
  575. // ------------------------------------------
  576. guard_what_going_on:
  577.   local.guard string parm.guard
  578.   //guard says "What's going on up there?"
  579.   local.guard playsound "dialog/dam/guard/whatgo.wav"
  580. end
  581.  
  582. guard_stop_blade:
  583.   local.guard string parm.guard
  584.   //guard says "There's Blade! STOP HIM!"
  585.   local.guard playsound "dialog/dam/guard/stophim.wav"
  586. end
  587.  
  588. guard_get_to_comp:
  589.   local.guard string parm.guard
  590.   //guard says "Don't let him get to that computer!"
  591.   local.guard playsound "dialog/dam/guard/getcomp.wav"
  592. end
  593.  
  594. guard_flank_him:
  595.   local.guard string parm.guard
  596.   //guard says "Flank him!"
  597.   local.guard playsound "dialog/dam/guard/flank.wav"
  598. end
  599.  
  600. guard_cut_off:
  601.   local.guard string parm.guard
  602.   //guard says "Cut him off!"
  603.   local.guard playsound "dialog/dam/guard/cutoff.wav"
  604. end
  605.  
  606. guard_let_escape:
  607.   local.guard string parm.guard
  608.   //guard says "Don't let him escape!"
  609.   local.guard playsound "dialog/dam/guard/escape.wav"
  610. end
  611.  
  612. guard_hate_wait:
  613.   local.guard string parm.guard
  614.   //guard says "Man I hate all this waiting around!"
  615.   local.guard playsound "dialog/dam/guard/hatewait.wav"
  616. end
  617.  
  618. guard_call_ctrl:
  619.   local.guard string parm.guard
  620.   //guard says "Call control!  Let them know that there's an intruder here!"
  621.   local.guard playsound "dialog/dam/guard/callctrl.wav"
  622. end
  623.  
  624. guard_where_you_come_from:
  625.   local.guard string parm.guard
  626.   //guard says "Where did YOU come from?"
  627.   local.guard playsound "dialog/dam/guard/whereyou.wav"
  628. end
  629.  
  630. // ------------------------------------------
  631. // End of Dialog File
  632. // ------------------------------------------
  633.